Object-Oriented Design Patterns Training

Overview

Rating:
Duration:
( - Eastern)
Cost:
$650.00
Object-Oriented Design Patterns Logo

This course provides software developers with skills to create high quality, object-oriented designs exhibiting improved flexibility, reduced maintenance costs, and with increased understanding of the resulting code. Participants learn by examining and discussing the 23 patterns made famous by the "Gang of Four" book. Although this course is theoretical in nature, examples and code snippets are provided to illustrate the patterns and the rationale for using that pattern. 

This course is designed for software developers looking to improve their design choices in creating object-oriented applications.

Participants will:

  • Improve software architecture
  • Build design pattern vocabulary
  • Discuss trade-offs in applying various design patterns
  • Gain concepts and tools for writing better object-oriented code
  • Gain concepts for better documenting object-oriented code
  • Review relevant UML notation

Live Online Schedule

  • Dec 17 - Dec 18 CLOSED
  • Jan 14 - Jan 15
  • Feb 11 - Feb 12
  • Mar 11 - Mar 12

Prerequisites

Should have thorough knowledge of and programming experience with an object-oriented programming language.

Requirements

You will need the following software/setup for this class:

None

Topics

Object-Oriented Design Patterns

  • Overview
    • What are Design Patterns?
    • Principles of Patterns
    • Categorization of Patterns
    • UML Review
  • Object Creation Patterns
    • Factory Method
    • Abstract Factory
    • Builder
    • Prototype
    • Singleton
  • Structural Patterns
    • Adapter
    • Decorator
    • Proxy
    • Facade
    • Composite
    • Flyweight
    • Bridge
  • Behavioral Patterns
    • Chain of Responsibility
    • Strategy
    • Iterator
    • Template Method
    • Mediator
    • Observer
    • Memento
    • Command
    • State
    • Visitor
    • Interpreter