Object-Oriented Design Patterns Training


( - Eastern)
Object-Oriented Design Patterns Logo

This course provides software developers with skills to create high quality, object-oriented designs exhibiting improved flexibility, reduced maintenance costs, and with increased understanding of the resulting code. Participants learn by examining and discussing the 23 patterns made famous by the "Gang of Four" book. Although this course is theoretical in nature, examples and code snippets are provided to illustrate the patterns and the rationale for using that pattern. 

This course is designed for software developers looking to improve their design choices in creating object-oriented applications.

Participants will:

  • Improve software architecture
  • Build design pattern vocabulary
  • Discuss trade-offs in applying various design patterns
  • Gain concepts and tools for writing better object-oriented code
  • Gain concepts for better documenting object-oriented code
  • Review relevant UML notation

If you need customized content or another version of this course please contact us.

Live Online Schedule

  • Oct 24 - Oct 25 CLOSED
  • Nov 21 - Nov 22
  • Dec 16 - Dec 17


Should have thorough knowledge of and programming experience with an object-oriented programming language.


You will need the following software/setup for this class:



Object-Oriented Design Patterns

  • Overview
    • What are Design Patterns?
    • Principles of Patterns
    • Categorization of Patterns
    • UML Review
  • Object Creation Patterns
    • Factory Method
    • Abstract Factory
    • Builder
    • Prototype
    • Singleton
  • Structural Patterns
    • Adapter
    • Decorator
    • Proxy
    • Facade
    • Composite
    • Flyweight
    • Bridge
  • Behavioral Patterns
    • Chain of Responsibility
    • Strategy
    • Iterator
    • Template Method
    • Mediator
    • Observer
    • Memento
    • Command
    • State
    • Visitor
    • Interpreter